• Preparing to test

    Prep for success by exploring extensive competitor and market analytics on the platform, and using AI image generators.

    Concept Validation Testing

    Ensure your success by testing and validating marketability and the concept on your road to building the next hit.

    App Store Optimization (ASO)

    Maximize your downloads by A/B testing and optimizing the app store product page elements of your mobile game.

    User Acquisition (UA)

    Lower user acquisition costs by identifying the best-performing ads through detailed creative-level analytics and attribution.

  • ASO Dashboard with capabilities for A/B tests, concept validation, competitor analysis, landing page design and surveys.

    Cut your user acquisition costs and boost ad performance with Audiencelab! Lower user acquisition costs by identifying the best-performing ads through detailed creative-level metrics.

  • ASO Dashboard with capabilities for A/B tests, concept validation, competitor analysis, landing page design and surveys.

    Cut your user acquisition costs and boost ad performance with Audiencelab! Lower user acquisition costs by identifying the best-performing ads through detailed creative-level metrics.

iOS Attribution for Mobile Games: Measuring What Actually Drives ROAS on iOS

User acquisition on iOS attribution for mobile games has become a measurement paradox. Mobile game marketers have access to more surface-level metrics than ever before, yet far less visibility into what actually drives performance. This shift is a direct result of Apple’s App Tracking Transparency framework. By limiting user-level attribution, ATT didn’t just change how performance is measured. It fundamentally moved where insight lives. Today, success on iOS is about attribution that can explain performance through creative behavior at scale.

Why iOS attribution is now a creative problem

Before ATT, mobile game teams could trace performance through a relatively linear path. Campaigns led to users, users led to in-app events, and optimization decisions could be made with confidence at the individual level. After the privacy changes, what remains are aggregated signals, delayed feedback loops, and a growing reliance on probabilistic or modeled data.

For mobile games, this loss of visibility is especially painful. Creatives are the primary way players understand gameplay, genre, and progression before installing. When attribution breaks, the creative becomes the most reliable source of truth left in the system.

In practice, this means that poor creative decisions now have a much higher cost. A misleading or mismatched ad might still drive installs, but it often leads to low retention, weak monetization, and inflated ROAS expectations that collapse over time. Without user-level attribution, these issues are harder to diagnose unless performance is viewed through a creative lens.

What creative-level attribution really means

Creative-level attribution is often misunderstood as an attempt to recreate the old world of deterministic tracking. In reality, it’s the opposite. Because user-level attribution on iOS no longer exists it instead focuses on understanding performance through the individual ad creatives.

Rather than seeing delayed data on a campaign-level, creative-level attribution looks at how different ad creatives influence downstream outcomes. It connects aggregated performance signals to creatives and over time, these connections reveal which creative approaches consistently drive higher-quality users, stronger retention, and more reliable revenue.

This reframing is critical. The goal is not precision at the user level, but confidence at the decision-making level. When teams understand which creative concepts reliably perform, they can scale with intent instead of reacting to short-term noise.

Why creative-level attribution matters for ROAS on iOS

Creatives catch the attention and shape player expectations before the app store page ever loads. When expectations align with the actual game experience, early engagement improves, post-install signals strengthen, and ROAS becomes more stable. When expectations are misaligned, performance may look acceptable at the top of the funnel, but revenue quality quickly deteriorates.

Creative-level attribution helps teams identify this gap. By analyzing how different creative approaches correlate with retention and revenue signals, marketers can see where ROAS is truly being created. Over time, this understanding becomes a competitive advantage, especially as budgets scale and creative volume increases.

Turning limited signals into actionable insight

Working with aggregated data requires a different mindset. SKAN postbacks, blended ROAS, and modeled LTV are inherently incomplete, but they are not useless. Their value emerges when they are interpreted in the context of creative behavior.

When creative testing is structured properly, patterns begin to form. Certain messages may consistently perform better in early monetization windows. Specific gameplay angles might scale smoothly, while others collapse under higher spend. These insights are rarely visible in a single test or campaign, but they become clear when performance is tracked across creative themes over time.

Creative-level attribution is important for both reporting and learning. It brings back some of the lost visibility and is therefore the key to building a repeatable system for growth on iOS even without user-level attribution.

The real goal: better decisions, not perfect attribution

In a post-ATT environment, the teams that win on iOS are not the ones chasing perfect measurement. They are the ones that understand their creatives deeply, test systematically, and use aggregated signals to guide strategic decisions. By treating creative as the primary performance lever mobile game marketers can measure what creatives actually drive ROAS.


Audiencelab is key to creative-level attribution. Ready to scale your iOS campaigns? Let’s talk!

  • Real-time reporting in retention, IAP revenue, ad revenue, custom events, DNU, level completion, etc.
  • Customize which signals are sent back to the networks and optimize towards
  • User engagement breakdown based on specific events
  • Performance breakdown by each network
  • Segmentation by creatives and network

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